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Amy Wong
Amy Wong
Rigger/ Technical Artist
San Diego, United States

Summary

I graduated from the Academy of Art University in San Francisco with a Bachelor's in Game Development and specialize in character and creature rigging. I can also create tools, model and animate. I seek to be an integral part of a team in creating eye boggling worlds for would be adventurers to enjoy!

Skills

Python ScriptingGame DesignRiggingFacial Rigging & AnimationProp Modeling

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
Flash
Flash
After Effects
After Effects
ZBrush
ZBrush
Mudbox
Mudbox

Reel

Productions

    • Video Game
      Star Wars Battlefront II
    • Year
      2017
    • Role
      Technical Art Project Support Lead
    • Company
      Sony Interactive Entertainment America via Yoh
    • Video Game
      Uncharted: The Lost Legacy
    • Year
      2017
    • Role
      Technical Artist
    • Company
      Sony Interactive Entertainment America via Yoh

Experience

  • Technical Artist at Sony Interactive Entertainment America via Yoh
    San Diego, United States of America
    April 2017 - Present

    - Research and develop new art tools and processes for production of real-time game artwork

    - Design, implement and maintain art production paths using both off-the-shelf and proprietary software

    - Troubleshoot problems in pipeline and for individuals on as-needed basis

  • 3D Anatomy Modeling Technician at Anatomage
    San Jose, United States of America
    August 2016 - March 2017

    Create highly accurate human anatomy 3D models based on CT scan data, QA builds and design marketing videos.

  • VFX Lead/Rigger at Anna Thema (Project)
    San Francisco, United States of America
    June 2015 - December 2015

    Collaborative project implementing augmented reality on the Google Tango in a survival horror game taking place at a church in San Francisco. Used to compete in the Project Tango app developer contest, passing the 1st round: https://play.google.com/store/apps/details?id=com.aaudemo.test

    • Rigged all characters and created particle effects.

  • UI/UX Designer at Stock Market Simulator (Project)
    San Jose, United States of America
    June 2015 - September 2015

    Collaborative project, creating a game simulating the stock market with play currency for educational purposes. Designed mockups for the game and created buttons and tabs for the user to interact with.

  • Indie Developer at Simple Torch
    San Jose, United States of America
    April 2015 - May 2015

    Designed and created variation of logos for the company using Adobe Illustrator and Photoshop.

  • Lead/Level Designer at Buggy Beat (Project)
    San Francisco, United States of America
    March 2015 - May 2015

    Conceptualized and led a group of students in creating a web based rhythm game in Unity. Designed the GDD, created the level layout and wrote scripts for the game. Posted on Newgrounds: http://www.newgrounds.com/portal/view/657790

  • Rigger/Animator/Programmer/VFX Artist at Rage of Tiamat (Project)
    San Francisco, United States of America
    February 2015 - March 2015

    Collaborated with a group of students in creating an epic boss fight in a 5 week project using Maya and Unity. Rigged and animated the main character, created all the VFX, and wrote scripts for the game.

  • Indie Developer at New Odyssey Recreation Apps., Inc.
    San Jose, United States of America
    January 2014 - July 2014

    Designed and created characters and UI for tablet and mobile games using Adobe Illustrator and Photoshop.

    • Created color scheme and UI for tablet games used to help in the rehabilitation of stroke victims.

    • Designed monsters to be used in a mobile app game for entertainment.

  • Research Associate II, Research Assistant I, Intern at Aridis Pharmaceuticals
    San Jose, United States of America
    January 2010 - May 2013

    Developed and designed experiments, wrote protocols, analyzed data, created templates, made presentations, and trained employees and interns.

    • Cultured different strains of cells for antibody production against Pneumonia.

    • Performed resistance studies on different bacterial strains to determine the effective dose of drugs containing Gallium to prevent infections in wounds.

    • Conducted stability study on Rotavirus vaccines for babies in the form of films that would melt in their mouths once in contact with saliva.

    • Conducted stability study on spray-dried and foam-dried vaccines. Results were used for selection of formulas for countries with extreme temperatures and lack of refrigeration.

    • Conducted stability study of LAIV (live attenuated influenza vaccine) formulations using the TCID50 assay for extension of shelf life of thermo stable influenza vaccines.